登录
首页 » Visual C++ » description

description

于 2020-06-26 发布 文件大小:64KB
0 322
下载积分: 1 下载次数: 45

代码说明:

  这是微软Win8 上宣布放弃Mirror driver之后推荐采用的抓屏技术, 全部基于D3D/DXGI技术, 效率非常高, 并且包含变化区域和屏幕鼠标光标。它的缺点是没法抓取某个窗口的内容 。(This is a renounced Mirror driver after Microsoft Win8 recommended screen capture technology, all based D3D/DXGI technology, efficiency is very high, and contains changes in the regional and screen mouse cursor. The disadvantage is that the contents of a window can not crawl.)

文件列表:

description
...........\CommonTypes.h,3169,2014-06-05
...........\description
...........\...........\a7d1e078-8570-47da-a87b-ff462dfc958dCombined.css,0,2014-06-05
...........\...........\Brand.css,71647,2014-06-05
...........\...........\Combined.css,0,2014-06-05
...........\...........\Galleries.css,10457,2014-06-05
...........\...........\iframedescription.css,3369,2014-06-05
...........\...........\Layout.css,1727,2014-06-05
...........\...........\offline.js,1670,2014-06-05
...........\description.html,11017,2014-06-05
...........\DesktopDuplication.cpp,22306,2014-06-05
...........\DesktopDuplication.sdf,327680,2015-12-02
...........\DesktopDuplication.sln,1254,2014-06-05
...........\DesktopDuplication.vcxproj,13726,2014-06-05
...........\DisplayManager.cpp,19543,2014-06-05
...........\DisplayManager.h,2120,2014-06-05
...........\DuplicationManager.cpp,10938,2014-06-05
...........\DuplicationManager.h,1329,2014-06-05
...........\license.rtf,4688,2014-06-05
...........\OutputManager.cpp,37765,2014-06-05
...........\OutputManager.h,2249,2014-06-05
...........\PixelShader.hlsl,822,2014-06-05
...........\ThreadManager.cpp,7693,2014-06-05
...........\ThreadManager.h,1103,2014-06-05
...........\VertexShader.hlsl,795,2014-06-05

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • project
    说明:  课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条件的实时绘制。 3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。 4、阴影的绘制 5、在场景中添加了喷泉。 6、实现Billboard 绘制技术。 7、添加了美妙的背景音乐。 (The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional 2 to 3 Or more than function). Will be part of: 1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene. 2, read the scene data by 3DS Loader. . 3, learn and use OpenGL or DirectX 3D real-time rendering the scene. 4, provide the user interface and interaction to achieve the scene roaming. Optional parts: 1, in the three-dimensional terrain scenes added. 2, the fog that weather conditions to achieve real-time rendering. 3, the realization of computer animation technology, aircraft flying in the sky, circle in)
    2011-04-16 21:32:57下载
    积分:1
  • osg_osgearth
    osgearth的文档资料不多,这里几乎是所有可以找到的中文资料,以及一些osg的中文资料(osgearth documentation much, here you can find almost all the Chinese data, as well as some of the Chinese data osg)
    2020-11-19 09:59:38下载
    积分:1
  • 4_02
    给出了迭代函数系统生成Julia集的代码(In this paper, a iterative function system redraw Julia program source code)
    2013-05-08 09:37:10下载
    积分:1
  • LodTerrain
    实现lod和水面叠加的功能,并可以读入txt各式的水位文件(Lod achieve superposition and surface features, and can read a variety of water into the txt file)
    2009-02-26 21:18:05下载
    积分:1
  • 3D
    说明:  三维均匀介质的高阶交错网格弹性波方程数值模拟(未加PML吸收边界条件),模拟结果以切边形式显示(Numerical simulation of three-dimensional homogeneous medium of high-order staggered elastic wave equation (not PML absorbing boundary conditions), the simulation results are displayed in the form of trimming)
    2013-11-25 18:17:06下载
    积分:1
  • Game_Demo
    ogre的高级编程框架,适合对ogre深入学习者。(the ogre senior programming framework,suitable learners in depth ogre.)
    2013-04-02 13:22:26下载
    积分:1
  • The_Magic_Of_Computer_Graphics
    计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
    2015-01-28 12:30:23下载
    积分:1
  • jmvm
    只是最新的多视点参考软件代码jmvm,支持立体档次的编码解码,从最新svn下载得到,对那些不方便上国外网站svn下载的可以看看。(Is the latest multi-view reference software code jmvm, three-dimensional grade codec support, downloaded from the latest svn, convenient for those on the foreign website can take a look at svn download.)
    2011-09-15 21:47:05下载
    积分:1
  • tuxiangzhenshiganshanweijianmo.pdf
    形状和表面颜色是表征真实物体属性的两个要素.随着三维扫描技术的发展,获取精确稠密的三维数据已经 比较容易.通过对获取的三维数据做相关处理,就能够生成正确表达物体形状的几何模型,但仅仅如此还不足以精 确建模真实物体.为了建立照片真实感的三维模型,还需要将物体的表面颜色和几何模型融合.如果彩色相机和三 维扫描仪固定在一起,这个问题很容易解决.但是,这种固定采集方式在应用时很不方便,对采集数据限制很大,因 此需要将三维数据和彩色图片采集分开进行,通过后期合成方式来融合两种数据.(err)
    2008-03-03 15:32:46下载
    积分:1
  • 3dbiancheng
    GPU编程教程,三维编程 GPU编程教程,三维编程(The GPU programming tutorial, three-dimensional programming)
    2012-09-03 20:35:11下载
    积分:1
  • 696516资源总数
  • 106913会员总数
  • 8今日下载