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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1
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lab
DDA、Bresenham画直线及画圆、多边形;
边缘填充算法和种子填充算法。(DDA, Bresenham drawing a straight line and circular, polygonal edge of the filling algorithm and seed fill algorithm.)
- 2020-06-30 08:20:02下载
- 积分:1
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principal_curvatures
基于PCL的三维点云模型表面主曲率估计的具体实现(estimation of the principal curvature)
- 2013-12-19 18:52:43下载
- 积分:1
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3Dgdi
在VB6.0和DX9中实现3D图象编程。(in VB6.0 and DX9 3D images to achieve programming.)
- 2006-10-11 21:52:40下载
- 积分:1
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3DSdonghuawenjianyueduqi
VisualC++实现3DS动画文件阅读器源代码(VisualC achieve 3DS document readers source code)
- 2006-12-22 22:55:38下载
- 积分:1
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terrainLod
说明: 一个关于地形LOD渲染得例子,给出了渲染得全部代码(a rendering of the terrain in LOD examples given in all rendering code)
- 2006-03-22 20:45:51下载
- 积分:1
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exoosg
exercis on osg programing in visuel basic c++
- 2013-11-09 19:19:42下载
- 积分:1
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vs
说明: 关于vs的基本使用方法,非常有用,可以轻松掌握常用技巧,取得事半功倍的效果。(VS on basic use, very useful, easy to master a variety of techniques commonly used to obtain a multiplier effect.)
- 2014-05-25 21:49:16下载
- 积分:1
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Shadow-Mapping-of-Textured-Scene
计算机图形学中的shadow mapping程序,与网上其他代码不同,作者实现了对带有纹理的场景的阴影绘制.(Shadow Mapping Code in Computer Graphics.And it s for textured scene.)
- 2020-10-17 20:57:33下载
- 积分:1
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Beziar
说明: 基于函数的曲线曲面绘制,以及beziar曲线曲面的绘制(Drawing curves and surfaces based on function, and the drawing of curves and surfaces beziar)
- 2011-03-01 19:15:44下载
- 积分:1