XNA3.0创建地形,根据McGraw.Hill.Microsoft.XNA.Game.Studio.Creators.Guide.Jun.2007.pdf第25章改写-Xna3.0 terrain,based on McGraw.Hill.Microsoft.XNA.Game.Studio.Creators.Guide.Jun.2007.pdf chapter25
用matlab实现不规则光照下自适应阈值的前景背景分离算法。文件里面附测试图像。-Matlab implementation to use irregular light of the prospects for adaptive threshold background separation algorithm. Test image files attached inside.