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zhongguoxiangqiCPP
c语言版本中国象棋,完美实现经典象棋的c语言程序源代码。(c language version of Chinese chess, the perfect realization of the classic chess c language program source code.)
- 2013-09-29 16:14:03下载
- 积分:1
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RPG
rpg小游戏例程,单文档类,图像类和小游戏的人物角色(the rpg game routine, single document class, image class, small game characters)
- 2013-04-11 09:25:59下载
- 积分:1
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SingleNumber
找出只出现一次的数字,其他数字均出现了2次,时间空间尽量少(Identify only appears once, while other figures have appeared two times to minimize time and space)
- 2013-10-24 09:01:25下载
- 积分:1
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tanchishe
在mfc下编写的贪吃蛇程序,初学者可以看看(zai mfc xia bianxie de tanchi she xiao cheng xu ,chu xue zhe ke yi can kao )
- 2010-05-05 22:40:47下载
- 积分:1
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shuduchenshi
数独程式原代码,对学习数独编程很有帮助!(few independent program source code, to learn a number of useful programming alone!)
- 2007-02-13 12:59:09下载
- 积分:1
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Snake
一个基于Visual C++的简单的贪吃蛇小游戏(Snake game)
- 2016-01-21 14:34:12下载
- 积分:1
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wuziqi
这是一段人与电脑下五子棋的程序,人H代表人,C代表电脑(This is a man with a computer under 331 procedures, human H representative, C for computer)
- 2013-10-16 23:00:24下载
- 积分:1
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别给我框框
学VC、编游戏,从这开始(school VC, Florida, from the beginning)
- 2004-09-22 20:56:34下载
- 积分:1
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renjixiaqi
人机下棋:在3×3棋盘上,计算机为一方,用户为一方,交替画“X”和“O”,在行、列、对角线上谁先练成一条直线谁就获得胜利。用类的思想完成,具体功能要求如下:
(1)状态显示:计算机可正确显示棋盘,给出提示信息和胜负判断。
(2)用户选择:用户可以选择是先下还是后下,并选择棋子是“X”还是“O”。
(3)每一步都用图形化方式顺序输出
(Man-machine chess: on the 3 X 3 board, the computer for one party, the user for a party, draw an X and O alternately, in the row, column and diagonal who practice who would win in a straight line. Finish, with the ideas of the class specific functional requirements are as follows:
(1) status display: the computer can correctly display board, giving prompt information and the outcome of judgment.
(2) the user choice: the user can next is first or after, and the pieces is a X or O .)
- 2020-07-04 13:00:02下载
- 积分:1
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MahjongGame
说明: 本章实现了一个完整的四人网络麻将游戏,该程序集服务器与客户端功能与一体。本章主要介绍了非对等的网络服务功能的建立,传输信息的序列化,建立虚拟的三维空间,绘制图形和显示位图,在内存中创建位图和绘制图形等。
(This chapter implements a complete network of four mahjong game, the assembly server and client-side functionality and integration. This chapter focuses on the non-reciprocal function of the establishment of network services, transmission of information sequences, building a virtual three-dimensional space, drawing graphics and display bitmaps, create a bitmap in memory and drawing graphics.)
- 2010-03-29 22:58:03下载
- 积分:1