▍1. trimesh_12-16_m
3d 图形变换相关的代码,借助现有的一些几何库,实现了如三角网格化简 参数化等的内容(3D model tranform code)
3d 图形变换相关的代码,借助现有的一些几何库,实现了如三角网格化简 参数化等的内容(3D model tranform code)
一个简单的osg,可以在配置好环境后直接运行测试一下( a simple osg code)
unreal engine 4的虚拟现实模板,用UE4.5版本实现,并供大家参考,且亲测可以使用,无密码。(Engine unreal 4 virtual reality template, with the UE4.5 version to achieve, and for your reference, and pro test can be used, no password.)
c++显示爱心,3D显示,表白可用,怒求推荐(c++ show love, 3D display, confession Tools)
安卓3D相册 带有阴影立体浏览 采用Grallery控件 用Eclipse导入工程(Andrews shaded 3D stereoscopic browse album Use Grallery control Import project with Eclipse)
基于DEM的三维地形绘制,通过四叉树实现LOD细节层次结构(DEM-based three-dimensional terrain rendering by Quadtree LOD hierarchy details)
格子玻尔兹曼的3D程序代码 有需要的可以下载下来参考(Lattice Boltzmann need a 3D program code can be downloaded the reference)
切片软件,实现3D模型的切片处理,对模型处理的一些算法(Slice software, slicing the 3D model, the model number of the processing algorithms)
网格简化程序基于3D三角网格简化,代码简单实用,而且非常有效的节省时间(meshsimplification is a C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes. The goals of the code are ease of use and efficiency, possibly at the expense of some generality.)
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
运用Visual C++编译器实现的3D图像变成代码,主要实现图像绘制(Using Visual C++ compiler implements the 3D image into a code, the main image rendering)
说明: 基于Direct3d的图形学入门代码,9个星球的自转公转,矩阵变换的运用基础(The use of graphics-based foundation Direct3d entry code, nine planets revolve rotation matrix transformation)
离散元软件3DEC软甲隧道分析实例,考虑了节理分布情况以及各种支护结构单元,建模技术较高,有助于避免自带生成器的伪节理影响(Discrete element analysis software 3DEC soft-tunnel instance, consider the joint distribution as well as supporting a variety of structural units, higher modeling techniques to help avoid pseudo generator comes joints affected)
2D凸多边形的三角网格生成,可用gridgen。(2D triangular convex polygon mesh generation, available gridgen.)
opengl program for stars written in c.the points blink like stars in the sky.it was written in dev c++ platform.
XNA读取fbx模型的示例,能够播放骨骼蒙皮动画(Example XNA read fbx model, capable of playing skinned animation)
说明: 关于vs的基本使用方法,非常有用,可以轻松掌握常用技巧,取得事半功倍的效果。(VS on basic use, very useful, easy to master a variety of techniques commonly used to obtain a multiplier effect.)
3D音效的实现效果程序,参考这个程序,也可以写出3D音效的作品。(关闭翻译英语中文德语检测语言 中文(简体)英语日语 翻译文字或网页 3D音效的实现效果程序,参考这个程序,也可以写出3D音效的作品 请键入文字或网站地址,或者上传文档。 取消 3D yīnxiào de shíxiàn xiàoguǒ chéngxù, cānkǎo zhège chéngxù, yě kěyǐ xiě chū 3D yīnxiào de zuòpǐnThe realization of 3D sound effect program, refer to this program, you can also write 3D sound works)